AI Insights · Timothy · July 2025
Top Slime Games Performance on Unified Platform in South Africa, Q2 2025
Discover the performance trends of the top slime games in South Africa during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the performance of top slime games in South Africa on a unified platform showed varied trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the dynamics of these popular applications.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced notable fluctuations. Weekly revenue peaked at approximately $892 in late April, with a subsequent dip and recovery, ending the quarter at $875. Downloads also saw highs and lows, spiking to 3.2K in April and closing the quarter at 1.8K. Active users reached a high of 12.4K in April, with a slight drop before rising again to 10.7K by the end of June.
PlaySlime:Slime Simulator Game maintained a relatively stable performance. Weekly revenue hovered around $200, with minor fluctuations. Downloads were modest, peaking at 207 in March and settling at 198 by June’s end. Active users remained steady, averaging around 2.3K throughout the quarter.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment exhibited consistent revenue, averaging $100 weekly. However, there were no recorded downloads or active user data for this period.
World of Slime Simulator Games by Solid Apps INC showed a modest revenue increase peaking at $109 in mid-May. Downloads were negligible, while active users gradually declined from 75 to 38 by the end of June.
Lastly, Fluid Simulation by Pavel Dobryakov saw varied download activity, with a significant spike to 262 in late June. Revenue remained low, averaging around $30 weekly. Active users fluctuated, peaking at 701 in March before settling at 548 by quarter’s end.
For more detailed insights and data, visit Sensor Tower’s platform.